마작 규칙


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劉錫祥 광동어 로마자 표기법 광동어 예약 및 사전 검토
북경어 예약 및 사전 검토 Big Two 카드 게임 규칙   홈   즐겨찾기에 추가 문의


Copyright © 2008 Andrew WhiteCreated: 20 Oct 2008
Page authored by Andrew WhiteUpdated: 21 Mar 2020

마작 규칙, mahjong instructions, mah jong rules, mahjongg rules, madjong rules, majong rules, mah jongg rules, majhong rules, marjong rules, mahjonng rules, mahong rules, maj jong rules, ma jong rules, mar jong rules, majjong rules, mjong rules, mah jung rules, mah-jongg rules, mah-jong rules, mahjonmg rules, instructions, how to play, directions, ma jeuk, majeuk, ma4 jeuk2, maa zong, maa4 zong2, ma jiang, má jiàng, game, tiles, महजोंग, Махјонг, mažongas, madžongs, mahyong Mah-Jong / Mah-Jongg / Ma4 Jeuk3* 麻雀 / Ma Jiang 麻將 / Má Jiàng 麻将 This document describes the rules of Mah-Jong as played in Hong Kong except where stated otherwise. The Deal Remove the Flower and Season tiles from a standard Mah Jong set, leaving a total of 136 tiles (i.e. 4 of each of the 9 Character tiles, 9 Circle tiles, 9 Bamboo tiles, 4 Wind tiles, and 3 Dragon tiles.). After deciding who sits where, the tiles are “shuffled” face-down on the table and then built into four walls of length 17 and height 2 (this may differ if suits are removed for playing with less than 4 people). The three dice are then thrown by East, the total being n. The nth wall (counting in an anticlockwise direction and starting with East as 1) is split such that there are n tiles on the right and the rest on the left (if n is more than the number of tiles in the wall then continue clockwise to the next wall). The tiles are now “dealt” from the left-hand split in the wall in three groups of 4 and then 2 or 1 such that East gets 14 tiles, and South, West, and North get 13 tiles each. Remember that the players are seated as below. Note that this is the opposite of the standard compass directions. West 西 North South or equivalently … 北 南 East 東 East begins by discarding a tile; he places it in front of him face up. Play proceeds to East’s right (South), each player in turn drawing one tile from the wall and discarding one by placing it face up in front of him. This implies that each player’s discards are kept separately and ordered so that everyone can see what tiles a person discarded and in which order. Most people do not play this rule; instead they place the tiles anywhere inside the wall, and announce the tile as they discard it. The basic idea of the game is to “go out” (make “Ma4 Jeuk3*”) by making a hand of 4 sets of 3 tiles and a pair. Note that 4  3  2  14, so you need the tile you pick up from the wall to go out. The types of sets are a seung (a sequence of three tiles), a pung (a triplet – three of a kind), and a kong (a quadruplet – four of a kind). Seung 上 A seung is a sequence of three tiles, e.g. the 4, 5, and 6 of Bamboo. If you have two of the three tiles necessary and the player on your left (i.e. the player who has his turn immediately before you) discards the missing tile, then you may declare “seung” and claim the discarded tile instead of drawing from the wall. You must then meld, by displaying face-up on your right, the two tiles from your hand which form part of the sequence, add the claimed tile to them, and then discard a tile from your hand. Note that you may also form a sequence by simply drawing tiles from the wall, this is also a seung and does not have to be declared unless you go out. [Mainland Chinese generally play that you can only make a seung by picking up the tile yourself from the wall.] Pung 碰 A pung is a triplet (a.k.a. three of a kind), e.g. the 7, 7, and 7 of Circles. Triplets can by formed in a similar way to sequences. If you have a pair in your hand and any player discards the third tile then you may declare “pung” and claim the discarded tile instead of drawing from the wall. As with a seung, you place the pair face up on your right, add the claimed tile to it, and then discard a tile from your hand. Play then continues to your right, skipping any players between you and the player who discarded the claimed tile. Note that you may also form a triplet by simply drawing tiles from the wall, this is also a pung and does not have to be declared unless you go out. Kong 槓 A kong is a quadruplet (a.k.a. four of a kind), e.g. the 4 White Dragons. If you have a triplet in your hand and any player discards the fourth, you may declare “kong” and claim the discarded tile instead of drawing from the wall. You then meld your triplet, adding the fourth tile to it, and then discarding a tile from you hand. The problem here is that this would leave you one tile short, so whenever you make a kong you must draw a tile from the dead wall before you discard. Another way to make a kong is to have a triplet in your hand and to pick the fourth tile up from the wall. In this case you proceed as before, but you place the two outer tiles of the kong face down to remind you that the kong was concealed. One more method of getting a kong exists; if you have a melded triplet and draw the fourth tile from the wall, you may declare “kong” and add the fourth tile to your already melded pung, making a kong. You then proceed as before. Remember that in the first case (as with a pung), play continues to your right, skipping any players between you and the player who discarded the claimed tile. Ma4 Jeuk3* 麻雀 If any player discards a tile which you need to go out then you may declare “Ma4 Jeuk3*” and claim the discarded tile instead of drawing from the wall. You then place your entire hand face-up and the game has ended. [Mainland Chinese often play that you can only win by picking up the final tile yourself from the wall.] Precedence If more than one player calls seung, pung, kong, or Ma4 Jeuk3* then the player who called Ma4 Jeuk3* has first precedence, kong has second, pung third, and seung fourth. Note that it is impossible for two players to both call seung, or to both call pung or kong, but it is possible to both call Ma4 Jeuk3* in which case the player who would have played first gets the tile. However if a player has claimed a tile and discarded, then the tile is his. The act of discarding completes his turn, and no one may take the tile from him, even to go out. Melding Note that it is neither necessary nor advantageous to meld. In other words, you are only required to meld when you use a player’s discard to complete a set; and there is no penalty for having meldable sets in your hand when someone else goes out, nor is there anything to gain if you have melded sets when someone else goes out. In this respect, Ma4 Jeuk3* is a winner-takes-all game. Chinese Characters 一 1 二 2 三 3 四 4 五 5 六 6 七 7 八 8 九 9 發 Green Dragon 中 Red Dragon 白 White Dragon 東 East 南 South 西 West 北 North 春 Spring 夏 Summer 冬 Winter 秋 Autumn/Fall Scoring +6 Faan1 • All one suit (no winds or dragons). [ching1 yat1 sik1] • Hand containing pungs and/or kongs of all three dragons. [daai6 saam1 yuen4] • Hand containing pungs and/or kongs of all four winds. [daai6 sei3 hei2] • 1 9 1 9 1 9 E S W N R G W X where X matches one of the other tiles. [sap6 saam1 yiu3] +4 Faan1 • Any two sets of dragons plus the other as a pair. [siu2 saam1 yuen4] • Any three sets of winds plus the other as a pair. [siu2 sei3 hei2] 4 Faan1 Minimum • When East wins at the very beginning. [tin1 woo4] • When a player wins from East’s first discard. [dei6 woo4] +3 Faan1 • All pungs and kongs. [dui3 dui3 woo4] • All one suit with dragon or wind pungs, kongs, or a pair. [wan6 yat1 sik1] +1 Faan1 • Drawing the winning tile yourself. • Each pung or kong of dragons, the wind of the round, or your own wind. • All seungs (i.e. no dragon, wind, or suit pungs or kongs). [peng4 woo4] Gai1 (Zero Faan1) • None of the above conditions are met. Special Rules • If a player discards then immediately retracts it and discards something else which is picked up by someone for ma4 jeuk3* then the clumsy player must pay for the other two players as well. [faan1 da2 baau1 sue1] • If a player falsely declares a win then that player must pay the other three the value of the declared win. [ja3 woo4] • If someone makes a kong by adding the fourth tile to the already disclosed pung and that tile is need by someone else for ma4 jeuk3* then they can steal it for a win. • The player who discards a tile which someone picks up to go ma4 jeuk3* must pay double. • If a player has 9 of the same suit exposed then he says “gan2 jeung1” which warns the other players that if one of them discards a tile which causes the warner to get ching1 yat1 sik1 then the discarder pays for everyone. [baau1] • If a player is gan2 jeung1 and a player’s discard is picked up to form a triple and then later the player gets the last tile himself, the discarder is baau1 (as above). Faan Gai1 1 2 3 4 5 6 7 8 9 Score units 1 2 4 8 16 24 32 48 64 96